
It's small and difficult to see, but there is a dime resting on the top shelf of the bookcase in this room, almost touching the ceiling. Grab it and then click the right of the two arrows pointing down near the bottom of the play area, which allows you to enter the supply closet. To the left of the base of the green lockers, there is another penny. Now you are back in the hallway you accessed by leaving Mr. Combine that item with your ruler with gum on the tip. Drag the glasses from your inventory and let them rest over the librarian's head to allow him to see better. Read, the librarian who shushed you, stands to the left of a desk. Then you need to enter the library, using the arrow pointing down near the base of the play area. At the floor to your left is a penny, which you should grab. You're now standing in the hallway, which has multiple points of egress. Then exit to the hallway by clicking the arrow near the lower right side of your active play area. Grab it from your inventory and drag it to your teacher, which triggers an additional cutscene that concludes with his glasses falling to the floor. Drag the ruler with gum on its tip over to the vent and trigger a brief cutscene that concludes with you one rubberband richer. Positioned on the wall behind your teacher is the airvent. Then click on the chewing gum to add it to your inventory. Click twice on the globe to spin it until a pink wad of gum becomes available. Soggy, is near the right side of the area and there are other students trying to pay attention.Ĭlick on the ruler to add it to your inventory, then look to the teacher's desk. You are in the seat along the room's left side, with a ruler on your desk. I also made a short video of the puzzle being solved visually.Your first order of business is to leave the classroom you occupy as the game begins.

* The action of getting ejected the first time from the teachers’ lounge, and travelling all the way to the left end of the hallway is what clears the teacher’s room (which I suspect is to negate an animation otherwise necessary to show them walking past you). Go all the way to the door on the far right of the hall, and you’re done. After you’ve got the key, leave the office.ġ4. When inside, go thru the door on the right. After the animation, click on the Office door. Click on the cookie machine to buy a cookie. In the hallway, go all the way to the right, and into the teacher’s lounge again to find it empty.* Click on the wall behind the bottom of the cookie machine, and click on the cord head to plug it in.ġ2. Click on the papers on his desk, and then get the coin that appears. In the hallway, go one screen to the right. Before you click his speech bubble, click on the mop in your inventory first. In the hallway, go one screen to the left, and into the Janitor’s Closet.

Get the coin at the bottom when it opens.Ĩ. In the hallway, go one room to the left and click on the first locker in the set on the right. Click on the first conversation option and get ejected.Ĩ. In the hallway, go into the teacher’s lounge. Click on the open student desk to get SLIDY trombone lube and a few coins. Click on the whistle to blow it, and the teacher will faint. Talk to the guy leaning in the left corner of the room, and you’ll buy a whistle from him for 75 cents.ģ. There’s one on the drum set, two on the floor, and one on the music stand closest to you.Ģ. In the band room, click on all the coins.
WHERE IS ALL THE MONEY IN RIDDLE SCHOOL 3 HOW TO
Here’s how to finish the Riddle School 2 flash game.ġ.
